significant enough that a full explanation seemed necessary. So, knowing all that: exactly what weapons is the Thunderbolt firing at the tank? You have: Large Laser, 3x Medium Laser, SRM-2, 2x Machine Guns, and an LRM-15 the LRM isn't worth firing.ĮDIT: this explanation isn't intended to sound condescending, I'm just assuming from this response that you've mostly played the PC BattleTech game, and the differences are. Kicking is easier than punching, to the tune of +0 (no penalty/bonus) for punching with each/either arm, and -2 (equivalent to the difference between short and medium or medium and long range) for kicking. All modifiers and penalties for attempting to stay standing are cumulative, and multiple prompts will force multiple checks that must all be passed. A 'Mech that misses a kick must also make a skill roll to stay standing. on a level 1 hill next to a 'Mech on level 0 terrain) then you may still kick, and the kick if it hits will be rolled on the punch table.Ī 'Mech that is kicked must make a skill roll to stay standing. If you are a level above the target (i.e. If a target only rises one level (so, tanks, or prone 'Mechs), then a punch is not possible unless you are a level below them (and then you hit on the full-body table like a normal attack), and a kick will hit on the full body table. Kicking hits on the kick table, which on a 'Mech is just the left or right leg. Punching hits on what's called the Punch table, which has a 1/6 chance of hitting any location that is not the Legs. After that, you may choose to either: Punch with one or both arms, so long as you fired no weapons from a given arm, or Kick, provided you didn't fire any weapons in the legs. You may fire any and all weapons you want during the shooting phase (even if they don't have a target, even if their target is impossible). If that's not the case I'll add my short range weaponry to my attack on the tank. J.Oh I thought I had to either melee or shoot.Harasser Missile Platform, Laser Variant, LRM Variant.Warrior H-7 Attack Helicopter, -7A, -7C.Ferret: Light Scout VTOL, Armor Variant, Cargo Transport.An appendix lists the record sheets sorted by name of vehicle (regardless of type) and variant, listing combat value, tonnage, and cost. This book consists solely of record sheets, including a section of blank sheets for various unit types at the end. As an added feature, the game information for weapons and equipment appears on each sheet for easy reference. Their awesome presence on the battlefield often means the difference between victory and defeat!īattleTech Record Sheets: 3025 & 3026 provides more than 200 filled-out record sheets for the BattleMechs, tanks, hovercraft, and VTOLs described in BattleTech Technical Readouts 30, including major variants and alternate configurations. Centuries of war have taken their toll, and 'Mechs have become scarce and quite valuable. At the forefront of these forces are BattleMechs, 12-meter tall humanoid juggernauts bristling with enough firepower to level a city block. The Successor Lords vie for supremacy, each commanding a vast army of troops. In the thirty-first century, war rages across all of known space. Designed by Tracy Kannarr of FMS Techniques, Inc, these were the earliest computer printed record sheets used to produce 'Mech and vehicle sheets. The record sheets that first appeared in this book were generated by using computer program named 'Mech Designer. A game supplement providing record sheets for common versions and major variants of BattleMech and vehicle designs available in the 3025 era, especially those presented in the Technical Readout: 3025 and Technical Readout: 3026 but also 3050 era designs.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |